Full-Stack Developer & Data Engineer
Software developer by trade with deep hands-on experience in Python, JavaScript, and SQL. I build web applications, design spatial data pipelines, and develop tools that interface directly with physical hardware and live event infrastructure.
Automated Python pipeline processing raw imagery and LiDAR into interactive 3D point clouds.
An automated data processing pipeline that converts multi-angle photo sets and raw LiDAR .las scans into light-weight, interactive WebGL point clouds. Features automatic 16-bit RGB depth scaling.
Full-stack fulfillment portal integrated with real-time printer telemetry polling.
Custom fulfillment platform built for a 3D printing side business. Automates order tracking, cost estimation, and background telemetry polling directly from printer hardware APIs.
DateMyFriends.com
Interactive Matchmaking Platform
A lightweight, interactive matchmaking web app built for social circles.
A responsive web application designed to showcase friend profiles, host interactive Q&A prompts, and intake date requests through a playful, modern user interface.
Centralized media vault and low-latency asset housing for live broadcast feeds.
Architected unified data storage and asset routing systems for large-scale, sponsored LAN events. Managed physical network routing and live data feeds under high-stress broadcast constraints.
Managed on-site network infrastructure, low-latency streaming pipelines, and server distribution for multi-day esports tournaments with major corporate sponsors.
Transforming GIS elevation data and LiDAR point clouds into multi-panel high-resolution physical relief maps and precision prop assemblies.
Collaborated with broadcast crews, stage managers, and tech personnel to deliver seamless live broadcast feeds and on-stage competitive setups.